Algorithms and Data Structures
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Subcategories found in Algorithms and Data Structures:
» Collision Detection
 
Related categories:
» Top/Computers/Artificial Intelligence/Vision
» Top/Science/Math/Geometry/Computational Geometry
 

Web Sites
  • 2D special effects
    A master thesis about various 2D special effects, with example movies.
    http://www.dtek.chalmers.se/~d95back/exjobb/
     
  • 3D Object Intersection
    A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
    http://www.realtimerendering.com/int/
     
  • An Interactive Introduction to Splines
    Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
    http://www.ibiblio.org/e-notes/Splines/Intro.htm
     
  • Andrija RadovicĀ“'s Algorithms
    Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
    http://www.andrijar.com/algorithms/algorithms.htm
     
  • comp.graphics.algorithms Frequently Asked Questions
    Basic computations frequently needed in graphics.
    http://www.faqs.org/faqs/graphics/algorithms-faq/
     
  • Exaflop
    Articles of interest to computer graphics.
    http://www.exaflop.org/
     
  • Fast Line Drawing Algorithms by Po-Han Lin
    Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
    http://www.edepot.com/algorithm.html
     
  • Faster 3D Graphics by Not Drawing What Is Not Seen
    Published in Crossroads, the ACM student magazine.
    http://www.acm.org/crossroads/xrds3-4/faster3d.html
     
  • Hardware Perlin Noise Demonstration
    Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
    http://dunnbypaul.net/perlin/
     
  • HiEnd3D
    Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
    http://www.hiend3d.com/
     
  • Hugues Hoppe's Homepage
    A collection of research graphics articles.
    http://research.microsoft.com/~hoppe/
     
  • Implicit Surfaces
    3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
    http://lbarthe.free.fr/
     
  • Inferno Project
    The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
    http://inferno.hildebrand.cz/
     
  • Ken Turkowski's Contributions in Computer Graphics
    Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
    http://www.worldserver.com/turk/computergraphics/
     
  • M Spline
    A new linear best quality and fast algorithm of raster image scaling.
    http://www.resampling.narod.ru/
     
  • Map Projection Overview
    Everything you always wanted to know about map projections, and then some.
    http://www.colorado.Edu/geography/gcraft/notes/mapproj/mapproj_f.html
     
  • Medical Articles Records GroundTruth
    This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
    http://marg.nlm.nih.gov/index2.asp
     
  • Modeling Sprite Animation Using Finite State Automata
    Article by Diana Gruber on how to model sprite animation in a computer game.
    http://www.fastgraph.com/fsm.html
     
  • PseudoGrey
    Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
    http://r0k.us/graphics/pseudoGrey.html
     
  • Shadow Generation Algorithms
    This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
    http://www.cs.cmu.edu/~ph/shadow.html
     
  • STEEL's Programming Resource Page
    A website with information, explanations, and source code about 3D graphics.
    http://www.geocities.com/SiliconValley/Park/9784/
     
  • Stylized Depiction
    Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
    http://www.red3d.com/cwr/npr/
     
  • University of Florida Surflab
    Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
    http://www.cise.ufl.edu/research/SurfLab/
     
  • VDSlib: A View-Dependent Simplification Package
    Public domain package for view-dependent simplification and rendering of polygonal environments.
    http://vdslib.virginia.edu
     
  • Xvox demo
    Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
    http://users.belgacom.net/gc610902/
     
  • Zime: archaic ornament and data encoding vehicle
    Personal graphical signet for your internet site and/or HTML email.
    http://www.zime.de
     
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    Algorithms and Data Structures

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