| Subcategories found in Algorithms and Data Structures: |
| » Collision Detection | |
Related categories: |
| » Top/Computers/Artificial Intelligence/Vision |
| » Top/Science/Math/Geometry/Computational Geometry |
| |
|
| Web Sites |
2D special effects A master thesis about various 2D special effects, with example movies. http://www.dtek.chalmers.se/~d95back/exjobb/ |
3D Object Intersection A grid of intersection routines for various popular objects, pointing to resources in books and on the web. http://www.realtimerendering.com/int/ |
An Interactive Introduction to Splines Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. http://www.ibiblio.org/e-notes/Splines/Intro.htm |
Andrija Radovic“'s Algorithms Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine. http://www.andrijar.com/algorithms/algorithms.htm |
comp.graphics.algorithms Frequently Asked Questions Basic computations frequently needed in graphics. http://www.faqs.org/faqs/graphics/algorithms-faq/ |
Exaflop Articles of interest to computer graphics. http://www.exaflop.org/ |
Fast Line Drawing Algorithms by Po-Han Lin Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA). http://www.edepot.com/algorithm.html |
Faster 3D Graphics by Not Drawing What Is Not Seen Published in Crossroads, the ACM student magazine. http://www.acm.org/crossroads/xrds3-4/faster3d.html |
Hardware Perlin Noise Demonstration Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware. http://dunnbypaul.net/perlin/ |
HiEnd3D Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience. http://www.hiend3d.com/ |
Hugues Hoppe's Homepage A collection of research graphics articles. http://research.microsoft.com/~hoppe/ |
Implicit Surfaces 3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links. http://lbarthe.free.fr/ |
Inferno Project The research of Ray Tracing accelerated by modern Graphics Hardware (GPU). http://inferno.hildebrand.cz/ |
Ken Turkowski's Contributions in Computer Graphics Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles. http://www.worldserver.com/turk/computergraphics/ |
M Spline A new linear best quality and fast algorithm of raster image scaling. http://www.resampling.narod.ru/ |
Map Projection Overview Everything you always wanted to know about map projections, and then some. http://www.colorado.Edu/geography/gcraft/notes/mapproj/mapproj_f.html |
Medical Articles Records GroundTruth This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms. http://marg.nlm.nih.gov/index2.asp |
Modeling Sprite Animation Using Finite State Automata Article by Diana Gruber on how to model sprite animation in a computer game. http://www.fastgraph.com/fsm.html |
PseudoGrey Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site. http://r0k.us/graphics/pseudoGrey.html |
Shadow Generation Algorithms This page gives a link to a (compressed postscript) paper on a shadow generation algorithm. http://www.cs.cmu.edu/~ph/shadow.html |
STEEL's Programming Resource Page A website with information, explanations, and source code about 3D graphics. http://www.geocities.com/SiliconValley/Park/9784/ |
Stylized Depiction Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media. http://www.red3d.com/cwr/npr/ |
University of Florida Surflab Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization http://www.cise.ufl.edu/research/SurfLab/ |
VDSlib: A View-Dependent Simplification Package Public domain package for view-dependent simplification and rendering of polygonal environments. http://vdslib.virginia.edu |
Xvox demo Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided http://users.belgacom.net/gc610902/ |
Zime: archaic ornament and data encoding vehicle Personal graphical signet for your internet site and/or HTML email. http://www.zime.de |