| Subcategories found in Graphics: |
| » Algorithms and Data Structures | » Companies | » Libraries |
| » Personal Pages | |
Related categories: |
| » Top/Computers/Computer Science/Computer Graphics |
| » Top/Computers/Graphics |
| » Top/Computers/Software/Graphics |
Refine your Search: |
| @ BASIC | @ Data Formats | @ Delphi |
| @ GUI | @ Java Applets | @ Open Source Software |
| @ Software | |
| |
|
| Web Sites |
3D API Information Page Information on Direct3D, OpenGL, Fahrenheit, Java 3D API. http://www.geocities.com/SiliconValley/Monitor/2254/ |
A Human's Eye View: Motion Blur and Frameless Rendering "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine. http://www.acm.org/crossroads/xrds3-4/ellen.html |
Algorithmic Art Room A collection of algorithmic art using original Java applets. http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm |
Design By Numbers A programming environment and language created for visual designers and artists as an introduction to computational design. http://dbn.media.mit.edu/ |
flipCode Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming. http://www.flipcode.com/ |
Geo informational system Dynamic models of real objects that may be used for the development of any functional and visual models of the real world. http://gisar.sourceforge.net/ENG/Index.htm |
Graphics Languages Tutorials Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java. http://www.nichewo.com/gltut/ |
Graphics Notes Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis. http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html |
PC Game Programmer's Encyclopedia PCGPE is a compilation of numerous aspects of game programming in MS-DOS. http://www.geocities.com/SiliconValley/2151/pcgpe.html |
PhoeniX Offers pascal sources, tutorials, links and java applets. http://mitglied.lycos.de/PhoeniXHome/main.htm |
Softwareburner Site for OpenGL programming in Java, Gl4Java and C++. http://www.softwareburner.de/softwareburner.htm |
Swap-Meet An interactive 3D community, composed primarily of NeMo Dev or Creation users. http://www.theswapmeet.com/ |
Thomas Mølhave 3D graphics programming with C++ tips including scaling, rotation and transformations. http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html |
Visual Basic Games and Graphics Visual basic graphics, animation and activex games. http://martincastaneda.htmlplanet.com/ |
Win Design 3D graphics programming with PowerRender and C++. http://www.windesign.at/ |
Win95 Game Programmer's Encyclopedia Win95GPE is a resource with code for windows graphics, palettes, and dibs. http://www.geocities.com/SiliconValley/2151/win95gpe.html |